Dear developers,about a year ago I suggested improvements to the Oculus
Go Gallery app and I am very thankful to report that most of them have
been implemented since. Source:
https://forums.oculusvr.com/community/discussion/69345/oculus-go-gallery-su...
Dear developers,first let me thank you for providing us with the free
Oculus Gallery app on Oculus Go.Since I am using the Lenovo VR180
camera, I am using it frequently. However, there are certain things that
make the usage less than ideal which coul...
Hi,Does anyone know the (distortion) lens center values for DK2?
Assuming 0 to 1 for one of the two eye images.For DK1 it
was:(0.57264954, 0.5) left eye(0.42735052, 0.5) right eyeThanks!
Hi folks,Do you know of any universities / research facilities inside
Europe that are doing modern VR research? By "modern" I mean using new
devices like the Rift or GearVR, compared to approaches like the Cave.
Areas of interest could be in computer...
Hello,I captured a panorama image with my Note 4. It comes out as a
18848x2896 pixels image. How can I view that in Gear VR in an immersive
way?I copied that file on the sd card in a new folder in the 360 folder
structure. The Oculus 360 photo app se...
Thanks Banzai. I tried Pano2VR, but I did not get a correct output.When
I load my file (like the one linked above) it autodetects it as
cylinder. Then I tried various output format, but nothing seems to work.
Could you please post a more detailed, id...
"HomerS66" wrote:One question did you use the panorama mode in Samsung's
camera? If yes then that's the wrong one, you need the 360° surround
shot mode which you can download directly in the camera. (camera -> mode
> downloads)Oh... Yes, I was just...
Hi guys,Thanks for the pointers.When I resized the large image to a
maximum of 4096 pixel width it showed up, but it looked wrong. It looked
like some spherical projection.The way the panorama is captured on the
Note 4 I dont have information for the...
That workaround worked:* Remove / Gray out OVRPlayerController* Add
First Person Controller* Add manual OVRCameraRig* Move OVRCameraRig into
the First Person Controller* Set CameraRig rotation to 0Edit: But then
the player walks not into the directio...
Thanks for the fast reply.Both scripts are still in and enabled
(OVRGamepad Contoller, OVRPlayerController). In Project Settings - Input
there are also entries for Horizontal and Vertical, also with "Alt
Negative Button" and "Alt Positive Button" whi...