I'm in Unity 2019.2.12f1 using Oculus 1.43At seemingly random times the
lights in my scene flick off in just the left eye. The lights are marked
as mixed and baked.I've replaced the OVRCameraRig Prefab and believe
it's back to the original settings.I...
"Could not read from encrypted package file."This happens when
attempting to download/install from asset store. Tried on two different
PCs and into empty projects. Happens the same.
I'm working with a large level in which the player moves from small
spaces to large spaces and then back to small spaces (hallways to large
rooms and back to hallways). I think I understand the idea of the
"shoebox" room attached to the players head,...
I'm working with a dark scene, and in the editor I'm able to do quite a
bit of fine tuning; but the headset shows everything much brighter. No
matter how I work with it, the headset seems to be dealing with color
differently than Unity's editor.I'm w...
Yes. I appears as though there is a login problem with Facebook for all
new devices. I find that trying to login directly with a facebook
account doesn’t work, and neither does merging. There are a few other
threads about it, and Oculus has been work...
Yup. I tried getting rid of the terrain first thing - does it still if
there's just a flat plane as well. I'll try marking all the lights as
Baked and see if that tightens things up. Thanks for the suggestions;
I'll report in on what I found.
Thanks MikeF.Here are the further details:Forward Rendering.Mostly point
lights.Single Pass.No custom shaders.Lots of lights (50+).Does not
happen in the Editor at all.It happens while the HMD is in motion and
still - but only on the left eye.It appe...