As I mentioned before, I am currently writing my bachelor thesis about
VR and AR and related business potential. (Ofcourse, I will also cover
the Rift.) For my research, I prepared a questionnaire. I want to ask
people on this site this questionnaire...
In japan, there is a phenomenon of Hikikomori which is related to
escapism and media useage where young people start to refuse to leave
their home (or even their room), withdraw completely from social life
and indulge in a virtual fantasy world via t...
I am currently in the early development stage of a futuristic racing
game in style of WipeOut, F Zero or Extreme G for the rift. I don't have
a good name yet. (I am terrible at finding names.)I also know it's risky
because of motion sickness, but I r...
X3D/VRML are markup languages to create VR based websites. Although both
are explicitely planned as Desktop VR applications and not for use with
HMDs, I think it would be an improvement if someone would develop a
compatibility between the Rift and th...
A Bike basically has two input controls, the pedals and the handlebar.
The pedals only offer extremely simple controls. (counting the re
arrivals on the origin point. )The handlebar is like an oversized
joystick which can be rotated. This must be rea...
"craigotron" wrote:It's also encouraging to think that people do go to
amusement parks, make themselves nauseated, and then happily and
excitedly do it again while paying good money for it all the while.
Bodes well for VRs long-term prospects.There i...
From what I know, the most important protection is a detailled warning
about possible side effects, which is visible to customers before they
buy the product. (For example on the "box" of the product in the shelves
of the shop.) It's not neccessary t...
I think One Question which would be interesting is also, how anomalities
in perception and the processing of perception data might influence
motion sickness. (I am thinking about differences in depth and color
seeing and neurological phenomena like A...
I also read about a suggestion of forced pauses and game session
duration limits, which could prevent overusing VR tech. The problem is,
Nintendo exactly tried that with the Virtual Boy and that was one reason
for the commercial demise of the device....