I see that Roles have been migrated in some fashion as of Sep 30. Around
this time all apps have disappeared from App Distribution in the
Developer Hub for all members. Even Administrators cannot view or
install apps in App Distribution. The app is n...
For our scene transitions, we enable the OVROverlay Cubemap before
asynchronously loading. We received feedback that a user was seeing
missing front & back faces and visible seams in the cubemap loading
screen. We were not able to reproduce until one...
In an effort to keep app size down, I am trying to allow users to stream
a 360 video instead of embedding it in the app. Is there any way to
launch a 360 video player on the GearVR from a URL (such as a Youtube-
or Facebook-hosted video)?
[url]I've been using the DK2 on both a Windows machine and a Macbook pro
since the first batches were shipped out. I have never had any trouble
getting 75fps on either machine, until recently I noticed I can't get
above 60fps on my Macbook. The only ...
If you want to keep OVR in your project but disable it for a non-OVR
build, you can do so by disabling the OVRPlugin.aar in its plugin import
settings.
Developing for both PC and Mobile, but the problem only occurs on Rift.
Upgrading to Unity 2017 and OVR 1.21 did fix the issue. The cubemap is
working fine on GearVR Unity 5.6 with OVR 1.14. Tested OVR 1.18 through
1.21 and could not get any Overlay ...