Hi guys,I've created a few new test apps and wanted to add them to
oculus home, such that it is more convenient to switch between these
apps without having to take off the gear.I remember I've already done
that successfully a year ago, but I can't fi...
Hi Guys,I've managed to build and run our app again with the 0.6.0.1
Oculus Mobile SDK.Our app always suffered from pretty low framerates
when run with the SDK (average at about 15FPS), but with the new SDK we
are experiencing an extreme lag in TimeW...
Hi Guys,I'm trying to port our app to the current SDK (0.6.0.1) (as out
app doesn't seem to work on Lollipop) and I can't get our app or even
the VrCubeWorld_Framework to run.When running I always get the following
error:[2015-07-27 19:34:42 - VrCube...
Hi Guys,I forgot to reply that I actually managed to solve the problem,
and it was just a super stupid mistake I made, which created a problem
where none would have been:I seem to have added an extra library
dependency in the VrAppFramework on the Vr...
Okay, that was my mistake. I didn't correctly add the ANDROID_NDK path
to the PATH variable. Corrected that and now the ant call seems to fail
with a pretty non descriptive
error:/data/programming/oculus/ovr_mobile_sdk_0.6.0.1/VrSamples/Native/VrCube...
Sorry, for the delay. I didn't get around to test it yesterday.When
running the build.py I get the error below.I didn't look into the
ovrbuild.py yet, but will do so when I find the time.Maybe you already
immediately see what is going on there. Looks...
Just switching the NDK to r10e, didn't change anything for the
VrCubeWorld_Framework.I'm using a 64-bit version of Debian, but I don't
think that matters.