I'm setting up a small team to work on createing custom hands for oculus
rift games with touch controllers the team will be open and the code
will be shared with everyone and if anyone is interested in joing please
feel free to join this is for every...
i know theres this but if i want to turn the amount of trigger pull into
a variable how do i do that? whats the float for the trigger called?//
returns a float of the Hand Trigger’s current state on the Left Oculus
Touch controller.OVRInput.Get(OVRIn...
so i been noticing that alot of the games out there have objects that
snap into the right place when the player picks them up ... i cant
remember what game i saw this in but i remember there was one where the
hand could grab objects from any position...
can someone point me in the right direction? I'm trying to figure out
how to create custom animations for the hands and how to swap them out
with my own hand models same for the avatars
when i clicked the link i got redirected to this website
https://www.hitechcreations.com/index.php I'm looking for a way to stop
the hand animation when the hand is closing to grab an object, but i
also wanted to stop the individual fingers based off...
because its been done before and it creates better immersion for the
player ... thanks for replying but i think i already figured out how to
do it its actually really easy