Hi, I am trying to create a build for Rift and submit it to the Oculus
Store but during the validation process the VRC.PC.Audio test failed -
it looks like my game does not target the correct audio device.I tried
all of the settings and solutions I f...
Hello,Our upcoming action, shooter game alpha test just started on
GearVR and we would like to know your opinions about it.More information
about the game: metro2.tech-tro.comSign up for the alpha:
metro2.tech-tro.com/alphaSo if you have some time pl...
Hello,Our upcoming action, shooter game alpha test just started on
GearVR and we would like to know your opinions about it.More information
about the game: metro2.tech-tro.comSign up for the alpha:
metro2.tech-tro.com/alphaSo if you have some time pl...
Remove the OVRPlugin.aar from your project. In this case the Unity will
include its built in OVRPlugin (maybe not the latest version) when you
build your project in VR mode. If you disable the VR mode the build will
run normal in mode (the OVRPlugin ...
@Claytonious Try to use the async call for the initialization maybe it
helps (it worked for me). If you log out from the Oculus app on the test
device and start your app the entitlement check will fail so you can
test it.
Ithink they are trying to pay more attention to theapplications of
larger companies because if theydon't make enough money with their
products they leave this platform and it is a problemfor the Oculus. If
we small indie devs leave it doesn't matter....
@pekayatt Sorry to hear that.If you want sharewith me some link of yours
(twitter tweet, facebook post, store link etc.) and I gladly share them
with our customers we don't havetoo much but I hope it will help you a
little bit to promote yourgame.