Hello, we're developing a puzzle game for the Oculus Go headset. We're
having a very difficult time measuring our frame rate. Sometimes when we
run a build it's at 70fps, then other times, running the same build and
performing the same actions result...
Ah, of course! Dynamic throttling was likely what was hitting us.And yes
we know that our app isn't performant enough, and the Unity profiler has
been helpful. The biggest issue was trying to prove that our performance
improvements were having the in...