I'm working on a game with DLC. I'm trying to find out how much
flexibility there is in setting prices and sales on the DLC.1.After
publishing a game with DLC am I free to change the price of the DLC? If
so can I do this through the dashboard or do I...
I'm implementing the platform sdk into my game Audio Arena. I'm
wondering what the procedure for Multiple Local Users will be.Lets say I
have 4 people in the house who each use the Oculus Rift Headset. What is
the intended way for these 4 people to u...
Quick question about the Oculus Remote. I think mine might not be
working properly.Should the Remote be listed as a device in the devices
list in the Oculus Application under settings?Because mine is not.I can
click add device and follow the steps to...
Audio Arena: Player versus MusicIntroducing Audio Arena, a VR-game in
which the gameplay is generated by music. The arena stretches 360
degrees around you and the enemies get spawned on the beat of the
music.Dodge your enemies using headtilt controls...
There will be a Gear VR + Note 4 available for developers in the Hague,
the Netherlands.If you want to make use of this offer please send me a
private message or contact me through my website at
http://skydomestudios.nl/contact/Let the Jam begin!
I've had crashes with the spatializer. I think it happens when you have
audiosources that don't have the output mixer specified. Or have them
set up to a Mixer that doesn't have the OculusSpatializerReflection
effect.
Hello!My name is Yorick van Vliet. I'm responsible for Audio Arena which
is a GearVR and Rift title.Also I'm working on a commercial version of
my tech demo called Don't Let Go! but this will not be ready for
launch.I also do freelance Unity work.Loo...
"karlwoolley" wrote:I had to use the supplied "Partner Firmware Pack"
before I could get through the steps via Oculus Home to update the rest.
Although, Windows is still able to access Rift Audio as a default
device.All seems to work OK though, Henry...
"abzproductions15" wrote:There are a few ways, i think you can make this
work. the first way is using the track-pad on the side of the handset,
or you can do something with a Bluetooth controller, like holding a
certain button, etc hopefully, you can...