HiI will be using my VR projects in a clinical medical setting next week
so am need of an urgent replacement / protecting cover for the Gear VR
(2015 white model).Ideally is there something that can be placed over
the foam that sits on the face? Some...
HiI cant seem to find many new/official, popular tutorials online. Now,
I have all this setup on my own PC that I did about a year ago. And have
already built for the GearVR. But it was not a comfortable experience
setting up.Now I need to do it all ...
I currently use the Samsung s7 to build my VR projects onto the phone,
and setup is all good.I am thinking of purchasing a Samsung Galaxy S6,
or even cheaper, the A3/A5.Do I need to edit my currently successful
setup in Unity? I believe I just need t...
I have an end of year Unviersity show and our class each have their own
stand. My project is a relaxing VR environment using the Samsung Gear
VR.As there will (hopefully) be lots of people there, many walking up
and down to check out the work, it wil...
Now I read that the you should have 50k – 100k polygons per frame (I
guess thats the whole scene made up of between 50k-100k faces. I am
creating a small Garden, using only meshes, no images, planes or
anything, the flowers and grass are all made up ...
cybereality said: There are tons of options on Amazon. Bluetooth
headsets seem to be popular these days, but many of the wireless ones
can be used wired if you plug them in. What is the problem with the
headphones you have? I can try to recommend som...
So I did some research as well as using your information about how to
stop the lagg/shakyness of my Unity scene in the Gear VR. These were the
steps I tried:-Set my light and models to Static as they were not going
to move. In the 3D Software, I actu...
Ok thanks! I wrote a paragraph (which somehow dissappeared, or had to be
confirmed by an admin to post), outlining what methods I had tried to
reduce the lag, e.g LOD (level of detail, shadoq quality, static meshes
and lighting etc, but none of those...
So I did some research as well as using your information about how to
stop the lagg/shakyness of my Unity scene in the Gear VR. These were the
steps I tried:-Set my light and models to Static as they were not going
to move. In the 3D Software, I actu...