cly3d
Level 4
since ‎02-18-2014
‎02-23-2021

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Hi All,My interest right now is in using Unity 2019.3.9 in VP (virtual production). I'm doing my best not to go over to UnrealEngine which is an undisputed leader right now in VP for Filmmaking. TL;DR: I'd like help: Would anyone be kind enough to wr...
I'd asked this on the Unity3D reddit, but haven't got a clear answer wrt the Quest. I'm not a coder at all (a filmmaker) using Unity and creating stereoscopic VR video, and now looking at depthmap driven - for pseudo 6dof- video on the Quest.I've not...
It's now seemingly impossible to create interactive "Video" based projects in unity (mapping video to a sphere) since if you choose room scale tracking, Quest seems to over-ride "eye level" settings of the OVR camera and probably applies the stored u...
As in the title and taking it forward from this reddit posting:https://www.reddit.com/r/oculus/comments/5qz1ot/per_eye_cameras_in_unity_56_beta_gear_vr/I'm facing this issue on the rift. The moment I hit play, only left eye shows image/scene output.I...
As in the title...1) I'm developing using Dk2, latest oculus runtime, Oculus utilites 1.3.2 with OVRplugin for unity (1.3.2) and Unity 5.3.4p12) If the Positional tracker is connected, if I get too close to a skinned mesh, you can see through it (col...
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