While it may seem cosmetic only, it's the slickness that will encourag
people to spend more time in the headset.Looks cool when 'finger
stretching' a panel or the Metabrowser if a slider can control
transparency/translucency.Plus, does not obscure a ...
...how about letting people cut out #Passthrough “windows” to get in the
realworld in the Meta Quest home environment? ( furniture might not be
bad too)#MixedReality #environments #MetaQuest3
Hi All,My interest right now is in using Unity 2019.3.9 in VP (virtual
production). I'm doing my best not to go over to UnrealEngine which is
an undisputed leader right now in VP for Filmmaking. TL;DR: I'd like
help: Would anyone be kind enough to wr...
I'd asked this on the Unity3D reddit, but haven't got a clear answer wrt
the Quest. I'm not a coder at all (a filmmaker) using Unity and creating
stereoscopic VR video, and now looking at depthmap driven - for pseudo
6dof- video on the Quest.I've not...
It's now seemingly impossible to create interactive "Video" based
projects in unity (mapping video to a sphere) since if you choose room
scale tracking, Quest seems to over-ride "eye level" settings of the OVR
camera and probably applies the stored u...
Would be great if you could post it here, instead of a PM. or, don't
post it (considering you might have spent your own time troubleshooting
it) but what would help is some tips on how you overcame the error
issues.I'm having this error when trying t...
Oculus... this is still happening. Copied a 50fps video from PC to the
Oculus Go today (Feb 12th 2019) and it plays at double speed if I choose
3D stereo 360 TB. in Oculus video app on the Go.If I play it as regular
3D TB in the oculus in the Cinema ...
That sounds reasonable. Thanks @imperativity.(I was all excited to try
out the publish to Facebook Gameroom option and the new video texture
option).Will go back to using EasyVideoTexture for now.