When the user presses the oculus button it will recenter the playspace
for the user which will ruin the experience, is there an event for when
this happens or any other way to detect it?
I am trying to set the quest audio stream back so that when adjusting
the volume using the keys on the quest it will show the volume bars. I
am setting the stream in unity with an android plugin using
setVolumeControlStream (e.g.
setVolumeControlStre...
marcelofdez said: Have you tried assigning another function to the
button? It should override the main functionunfortunately that is not a
button you can assign to