paperli said: I found a fix. Change below lines in OVRSkeleton.cs,if
(capsuleGO.activeSelf){
capsule.CapsuleRigidbody.MovePosition(bone.position);
capsule.CapsuleRigidbody.MovePosition(bone.rotation);}else{
capsuleGO.SetActive(true); capsule.CapsuleR...
I fixed this issue by adding 2 lines here:OVRSkeleton.csprivate void
FixedUpdate()...if (capsuleGO.activeSelf){capsuleGO.SetActive(false);
//Added by Raymond TsangcapsuleGO.SetActive(true); //Added by Raymond
Tsangcapsule.CapsuleRigidbody.MovePositio...
I fixed this issue by adding 2 lines here:OVRSkeleton.csprivate void
FixedUpdate()...if (capsuleGO.activeSelf){capsuleGO.SetActive(false);
//Added by Raymond TsangcapsuleGO.SetActive(true); //Added by Raymond
Tsangcapsule.CapsuleRigidbody.MovePositio...