User Activity

We've noticed in recent weeks that the experience of using the Gear VR on the Samsung Galaxy S8 has become markedly less clear than in the past - some users refer to it as 'blurriness', some refer to it as 'ghosting' - but it seems to me that the scr...
We often use Rift on a computer with several USB-connected external HDDs, however we've always noticed that when left unattended, these HDDs have slow spin-up times. Today, we tried disabling USB Selective Suspend on Windows, which seemed to resolve ...
We've noticed that switching the eyeTextureFormat to a floating point format like R11G11B10_FP works well on some machines, but not on others. We've seen issues where the app may appear to display floating point color during one run, but then after a...
We'd like to be able to confirm that we've integrated the new In-App Content Deeplink LaunchType correctly with our app, however it seems like the only way to trigger a Deeplink launch is by creating an In-App Content post that is publicly visible in...
'Oculus Utilities for Unity 5 1.16.0-beta' claims to introduce the new eye texture formats R16G16B16A16_FP and R11G11B10_FP to "remove banding from dark colors". Linked below is a Unity project designed to demonstrate the effect of the new eye textur...