artyom17
Expert Protege
since ‎02-15-2013
‎11-25-2022

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Hey guys,Just a heads up, a critical performance issue was recently found in Oculus Plugin for UE 4.8 (the one that uses Oculus SDK 0.6.0.x). You may loose more performance than it is really necessary IF the variable r.FinishCurrentFrame is set to 1!...
Happy New Year to everybody, btw!Ok, the first cut is in GitHub:https://github.com/Oculus-VR/UnrealEngine/tree/4.7-npThis is 4.7-preview with re-factored plugin and improved (I hope) camera control. I haven't added new Blueprint functions yet (like r...
Hey guys,Just a notification that new integration is published at viewtopic.php?f=63&t=17714UE 4.5.1: https://github.com/Oculus-VR/UnrealEngine/tree/4.5UE 4.6.0: https://github.com/Oculus-VR/UnrealEngine/tree/4.6The main new feature in 4.6.0 integrat...
Hey guys,Finally, it is here. Oculus SDK 0.4 integration with UE4 4.3 (July'14 QA) is released.Licensees can download the integration package from our web-site (Developers -> Downloads). This integration will patch the codebase up to 4.3.1.GitHub $19...
Hey guys. As many of you recently figured out DK2 and UE4 4.3 do not work together if Oculus Runtime 0.4 is installed.We apologize for the mess. I want to confirm that UE4 4.3 is indeed DK2-ready. The problem is the new 0.4 Runtime that unfortunately...
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