User Activity

All,We have confirmed with Unity that the Android version of our spatializer does not properly register in Unity versions 2017.2 and above. Unity has found the issue and will be fixing it in the next public release. We will message you when the relea...
If you're using WWise, a patch is required to the UE4 source to to pause playback when losing VR focus, and redirect audio to the Rift instead of the Windows default audio device.Please follow this link for more details:https://forums.oculus.com/view...
Hi everyone,Now that the 0.10.2 release of the audio SDK is out, we would love to get your feedback on what you think could use tuning to make the experience of using it better. In particular, many of you are using the Unity integration, and it would...
Just wanted to share the latest pic of our Oculus Spatializer plug-in, running in Ableton Live. This will be available in our next SDK release.
Hey guys, It's Pete over at Oculus. A lot of people have been asking about Unity 3.5 support (our official Unity integration is for Unity 4), so I took some time over the weekend to put together an unofficial Unity 3.5 integration package using Unity...
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