I'd like to know if it's possible to use the
IOCTL_OCUSBVID_GET_VIDEO_FRAME ioctl under Windows 7 64 bits to get the
current captured video frame of the DK2 camera from a user space
application.For now I can successfully open the I/O device correspon...
I don't know it it's related to the redirection mechanism that was
talked about in the forum reorganization thread, but I've recently been
having redirection problems when clicking on links from other sites that
redirect to threads in this forum.When...
Hi jammers !Some participants started to release downloadable demos for
their entries recently, but unfortunately only for Windows and Mac.
Since many of you seem to be using Unity, it would be nice if you could
also release a Linux version as well.L...
Hi, I've not been following the forum lately, I'll have a look.You may
have a read at this for optical tracking :
https://www.reddit.com/r/oculus/comment ... w_optical/
I've been playing a bit more with the Madgwick algorithm and I can
reproduce the drift reliably. I thought the PS Move sensors were not up
to the task but I can get the same problem with the DK2 using a 1.0
value for beta. With this a small rotation ...
"bullale" wrote:Can you list the other algorithms (and sources if you
have them handy)?Basically extended and linear Kalman filters, but
they're more complex to implement and I've not seen open source
implementations yet (didn't search for that speci...
"bullale" wrote:You are using 0.03, psmoveapi is using 0.5.I took the
value directly from the paper, I don't know why the PS Move API uses 0.5
by default, looks a bit high."bullale" wrote:There are a couple other
things I can take a look at. [...] An...
IIRC I had this kind of drift some months ago, but I don't have it
anymore with Unity and the Madgwick algorithm implementation in C#. I'll
try again with the C algorithm to see if there is a difference. I guess
you did calibrate the PS Move magnetom...