We have observed performance degradation when using OVRPlugin with
OpenXR backend. But to use the passthrough feature, the OpenXR backend
is mandatory.Is it possible to achieve the same performance as of Legacy
OVRPlugin with OpenXR backend as well? ...
We have published an app on App Lab. What we observed from the users
was, when a user purchases our app and downloads it from the Quest store
and tries to open the app, then if the user has a software update on his
Quest headset, the app is failing a...
I had developed a quest app using Unity that has an apk size of 100 MB
and obb file size of 1.5 GB. I had got it published on App Lab. When I
make some enhancements, add new features, and release an update to
users, the users are being asked to downl...
I had developed a quest app that has an apk size of 100 MB and obb file
size of 1.5 GB. I had got it published on App Lab. When I make some
enhancements, add new features, and release an update to users, the
users are being asked to download the comp...
Accidentally keystore file got replaced. Unable to upload the quest app
now.Need to give update to users.Can you please suggest a fastest
workaround on how app update can be given to users?
Yes @pro_zac but when I make a build out of that example scene provided
by Oculus, I am not getting the desired outcome as mentioned in that
blog. In the casting, I am only getting HMD view, it is not switching to
SpectatorCamera view
@acb3d Are you able to achieve full resolution (1920 * 1080) from the
Spectator Camera ?I had tried the demo scene that comes in Oculus
Integration Asset related to SpectatorMode. But in the casting, I am not
able to switch the views between HMD and ...