We have been using Unity 2022.3 LTS version and recently updated our
Oculus Unity Integration asset to v55 SDK and found that button inputs
of Quest2 controllers(through Link cable) are not getting detected in
the Editor. In the build they are workin...
Hello everyone, we recently updated our project to Unity 2022.3 LTS and
v56 Oculus SDK. And we are facing this issue. Sometimes upon launch of
game, scenes load and game works fine and sometimes it crashes right
immediately after splash screen.Have b...
We have observed performance degradation when using OVRPlugin with
OpenXR backend. But to use the passthrough feature, the OpenXR backend
is mandatory.Is it possible to achieve the same performance as of Legacy
OVRPlugin with OpenXR backend as well? ...
We have published an app on App Lab. What we observed from the users
was, when a user purchases our app and downloads it from the Quest store
and tries to open the app, then if the user has a software update on his
Quest headset, the app is failing a...
I had developed a quest app using Unity that has an apk size of 100 MB
and obb file size of 1.5 GB. I had got it published on App Lab. When I
make some enhancements, add new features, and release an update to
users, the users are being asked to downl...
@josvdwest For us, there was a canvas with Render Mode set to Screen
Space - Overlay in the launch/initial scene, which was added for testing
purpose during development.Removing that has solved the issue for us.How
did we get to know it?- We were loo...