Hi there! This seems to be similar to an issue I had a while ago. Could
you try the solution linked in the forum post below and see if it
helps?https://forums.oculusvr.com/developer/discussion/comment/706632#Comment_706632
DebbieMoody said: @CTNRSM Still not working for me, using Unity
2019.2.5f1Also, there's no option to disable the spazialiser in the
inspector when following your steps. Help pleaseWhen you select the
spatializer plugin in the Unity editor, the inspec...
@hgulgen I was able to fix this yesterday by disabling the OVR
Spatializer plugin from inside the Unity editor. Could you try the
solution documented in the thread below and see if it fixes it for
you?https://forums.oculusvr.com/developer/discussion/...
Thank you so much for documenting this issue. Our department has been
struggling with this issue recently and we were able to solve it thanks
to this thread. Before, the game would not run in the headset when run
from the editor and would say: "Unity...
Jake_B_R said: I'm in Unity 2018.3 but I think I've seen this issue
before. There is a check box in Unity under playersettings > android >
other settings > "Target Architectures" > x86Un-checking it removed the
warning I was seeing when I uploaded to...