I had a Hud layer very close to my camera as a mask to make it feel you
have a helmet on. Since it wasn't the optimal solution I put up a OVR
Overlay with Cylindrical shape and placed it on a similar position.
Problem only showed up after I build to ...
I´m adding achievements for my game and on a build on OculusGo it
doesn´t seem to log achievement yet to dev panel.Is there some condition
to be met to try it out on a build. I already have platformSDK running
in the back fetching player name.here´s ...
I have an issue with shadows or dark areas displaying in one eye
lighter/darker than the other but it´s only on S8 with Android N, S6
Marshmallow works fine.Any info of this kind of issue? Tried rebaking
lightmaps in Unity with no luck. Bright scenes...
Has anyone else encountered this phenomenon or is there some easy way to
make it so that the scenes would run as good as they do separately
built.I have a mission selection scene and each level has their own
scene. At level 3 it get´s laggy for almos...
I´m pretty new developing for GearVR but and I´ve noticed the more
scenes I have the choppier the game goes.Never bumped into this before
althought I´m not that seasoned with mobile issues anyway. My scenes are
pretty simple so it´s not that the scen...
Unfortunately haven´t worked on these features since. Would be good to
know if there was limitations, although now with a released build I´d be
able to make some test in log in etc. to reward users...
I was aiming to use the default client option, not serve to server.
Shouldn´t it be pretty straightforward to just unlock achiements and
then display own custom graphics ingame.. BTW does unlocking require
build to be release version etc? Gotta say I...
Also stuck with not being able to test EntitlementCheck on the device
(gearvr). I´ve followed the instructions but when trying to test it on
device I can´t get it to fail, which leads to a conclusion that it is
not effective, when running the app fro...
I´ve tried to get my EntitlementCheck working for GearVR but haven´t got
any way to prove it works on the device. In Unity editor code runs and
displays the prompt i created for the user straight up and exits, but
running the app on the device logged...
It´s tricky , I own S6/S8 for development and then it´s just S7 that is
not performing ATM. I´d hope these framerate issues could be resolved so
that everybody´s dev time could go to more important issues.