tlopes
Honored Guest
since ‎04-01-2013
‎02-23-2021

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Hey guys, it looks like you're cramming a whole lot of features in to this release! Here's my first impressions with the new Distortion Renderer code in the new SDK:(Disclaimer: I mostly looked at the D3D9 part of the Distortion Renderer code) I love...
Rift support has been added to the engine (which is still in progress), you can watch a little video here (and of course, if you own a Rift you can watch it on your Rift in stereoscopic 3D):http://www.youtube.com/watch?v=S9qJlRO_vT0Rift integration i...
When running TF2, Valve wants to know (via the "oculus_lens_type" convar) that you've switched between the A, B, or C cups. From what I've read in the SDK, there's nearly no mention of them being any different, so what does Valve do to change their c...
After bringing my Rift to work and having around 25 people try it out (while changing lenses based on what people liked best) my lenses are getting a little dusty and smudged. What is a good chemical to clean the acrylic lenses with that won't damage...
The LibOVR documentation, and of course the LibOVR library itself uses a right-handed projection matrix and a right-handed view matrix. However, my game uses D3DXMatrixPerspectiveFovLH and D3DXMatrixLookAtLH to generate left-handed matrices. Which fu...