This fix unfortunately didn't make it into the 1.26 release, which is
already locked down and will likely be out this week, so this fix will
first be present in 1.27 with a current ETA of a mid/late June time
frame.
@TheCheerio Hi! You can use OVRPlatformMenu.cs in our Utils pkg, or call
OVRManager.PlatformUIConfirmQuit() yourself at the appropriate time
based on your app's UI state. Calling that will invoke the "Exit to
Oculus Home" system UI that is needed by ...