Ok, I'm implementing the sdk 0.4.0 in my cross-platform engine, and from
the look of it, Oculus decided to implement the world (stealing
multi-platform code from scaleform classes).Why is that? Isn't that the
worst design pattern in an embedded cross...
I am wondering, what would be a good choice of HD cameras (2) to put on
a physical head model (or in front of the HMD if you want) that would
have the correct fov and at the same time, best fps, light sensitivity
etc.. ?I tried using two cheap webcam...
I am a bit clueless about this, maybe someone with this kind of
experience can provide some hints on what Oculus had the possibility of
doing before facebook acquisition and now (after the acquisition).Were
they able to ask for customized LCD prototy...
Hi,Since the OVR SDK is multi-threaded, it deadlocks when used in a dll
on System::Destroy(). This is actually a known issue when using threads
in a dll (when a thread detach from the dll).. long story short, I tried
building without the define OVR_U...
How about that.Sell a CV version, with no audio, no controller, no
useless remote control (seriously WTF who cares about this shit), no
bundled games, no fancy case, no fancy fabric. Just a beautiful and
smart plastic design. Yup, it would eassential...
Personally, I would have bought it at this price, if they didn't say it
was in the ballpark of 350-400.Simple as that. Probably the same feeling
everyone have.Also, no enthusiast needs a gamepad controller, we already
are enthusiast and we have those...