I am trying to find if there are specific requirements for performance
between loading scenes wit, and if tricks like having everything
fade-to-black during a heavy (1+ sec) loading time are acceptable or
not. We are using the LoadSceneAsync method a...
This setting keeps being reset every time I re-open my project in Unity
6. I'm not sure why it is not being saved. When I check my version
control after changing the setting, hitting "save project" or saving the
scene or other things that could be sa...
I get the same problem regardless of which build target is selected. For
some reason, when set to Android build target, running in editor gets
10x slower, so I switch between the two. But the problem is the same.
The setting doesn't save.