I know this will be a controversial topic, but there has been a enormous
modding scene on Quest 1, 2 and 3 with people installing Nexus/Other
mods into their games without needing a phone or computer. And the
introduction of Scoped Storage in V51 slo...
Ok, So..... I need to use Shared Storage to access folders that the
users wants. I know it works, since flat apps like Amaze file manager
can do the entire flow, but when I try from my VR app written in Unity,
it fails to receive the request.What I h...
Ok, so I'm trying to get around an Android 12 issue and from what I can
tell, the VR implementation cannot display the permission dialog for
android.permission.MANAGE_EXTERNAL_STORAGE, but sideloaded 2d file
managers are able to. I can already have t...
Ok, so with the new android upgrade, accessing you stored files is a
nightmare.Files copied over via USB cord are not showing, MP4, JPG,
GIFFiles downloaded via the Browser are not appearing in downloadsIf my
app writes the file to downloads, it appe...
My app does some basic file management and I would really like to be
able to determine if the user has "Admin" rights, because some of the
Mod installation work requires them to put files inside the
Android/data/com.../files/Mods folder. Is there an ...
The only other solution that would work, if every developer agreed would
be to move the mods from /Android/data to /Documents/Mods/GameName. But
this would require all apps to move the location and have "All Files
Access" turned on, or Android Securi...
As a developer I know about "All Files Access", that allows the app to
see generic files not owned by the app in /Documents /Downloads,
/Movies, ... But it doesn't get into the /Android/Data folder. Mobile VR
Station already has a step to grant this ...
What exactly is going on? Are the engineers working on it or not? I
spend all day in software dev, is there a ticket , is it assigned and
what is the status?