This is still an issue even in version 12.0 of the Oculus integration.
Could someone please verify that SceneManager.LoadSceneAsync(1) really
does work?
I tried using SceneManager.LoadSceneAsync and my app still crashes to
Home. Scene switching worked fine on the Oculus Go, but lately on the
Quest it does not. Even with the latest Oculus Integration 1.42, and
Unity 2019.2.12f1, I am still seeing this...
I believe that the Unity SceneManager.LoadScene("SceneName"); is broken
on the Quest, and has not worked in the last few versions of the
integration. it works fine on the Go. I am starting to do more Quest
work, and I have been able to get by with bu...
I am seeing the same behavior in 1.40. I used this same code in earlier
versions and scene loading worked fine. I was able to do a work around
and do everything from a single scene just to get the project out the
door, but it sure would be nice to ha...