How long is the turn around between submitting the game, getting it
approved and to release?From my understanding it is a 10 day turnaround
for a submission to approval - as long as we do not fail, but how long
from approval to it is released in the ...
Other than the best practices online resource, are there any actual
checklists we need to ensure our game passes? Other platforms such as
Playstation (TRC) and Xbox (XR) have their sets of checklists so I was
curious if Oculus had a similar system fo...
We are only getting audio through one headphone (right) on the EVT1
(Consumer- like) headset.This is even happening when just on Windows
doing audio tests so it is not something broken within our game. Is
anyone else having this issue?
I was just in the middle of performing the final tests before submitting
and I was asked to update to the latest version of OCULUS, which I did.
Once it had finished installing I rebooted our title to finish my
testing and i noticed a jagged glowing ...
As other Android stores such as Google Play have quite strict rules
about data gathering, I wanted to ask what privacy policies are required
and if there were any restrictions to us creating our own Individual IDs
for user's devices to gather game an...
"cybereality" wrote:Have you read through this
already:https://developer.oculus.com/documentat ... sh/latest/One thing
in particular I wanted to ask, is there a requirement for Oculus PC
games to incorporate the Oculus remote? Is there a minimum
impl...
Yup, I saw that but just wanted to double check if there were any other
requirements. One thing in particular I wanted to ask, is there a
requirement for Oculus PC games to incorporate the Oculus remote? Is
there a minimum implementation we have to i...
I believe this is something to do with signature files. Make sure you
have the latest SDK (0.4.3) and ensure you have follow the guidelines on
creating a developer signature.