So usually in Unity I could do a fade by simply overlaying a black
texture across the camera. But obviously not that simple with VR.Is
there any way to use the same great fader that the OVR camera prefabs
use when you first load a scene?If not, what ...
I can't really give too many details, because honestly the game is too
simple to make and really too perfect, someone would take the idea lol.
But it will take about 6 months, I want to have it done by the time
touch releases or soon there-after. Hop...
(unity) If I want to show a different rendered image on the monitor from
what is being displayed in the headset, how would I go about this?I
possibly want to have another camera in the world displaying something
totally different for people watching ...
I am trying to implement Oculus into my game. For the life of me, I
cannot find a good tutorial on implementing a mouse in Unity3d within
VR. I need a mouse to be able to interact with a complex UI and the
world environment. I can place the UI on a p...
Hi Oculus! Great job with DK2 so far!Really would like an update on the
software, or to be directed to the most recent news on this from
Oculus.While it's not affecting my work, and probably not most people's
developing to a great extent, there reall...
Is the turret the object they are "zooming" with? Sorry a bit hard to
visualize. But maybe you can just reparent GameObjects to the
OVRCameraRig or something to achieve what you want? Or (might work)
every update, force the head position and rotation...
What version of Unity are you on? What command are you trying to run to
do the reset? Did you download the Oculus tools for Unity from the
downloads section above?