I was surprised by the performance targets mentioned for Oculus Quest!I
remember that the performance targets for the first version Oculus Quest
were 50-100 draw calls per frame and 50,000-100,000 triangles per frame,
so is this a mistake or are thes...
I was surprised by the performance targets mentioned for Oculus Quest!I
remember that the performance targets for the first version Oculus Quest
were 50-100 draw calls per frame and 50,000-100,000 triangles per frame,
so is this a mistake or are thes...