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I've had native Oculus support in my project for quite some time, and things are working just fine. However, after upgrading to Windows 10 Pro, I've noticed that during the Oculus library initialization in my engine there are a dozen or so exceptions...
I've received an e-mail stating that the new Core 2.0, etc. rollout will require having a graphics card that supports Vulkan, and the Rift (my DK2, technically) will no longer function with my severely underspec'd card (which does not support Vulkan)...
I've been running with the NVIDIA 382.53 drivers (and various versions before that) with no issues. Yesterday, I attempted to upgrade to the 388.00, and then the 388.13 drivers. Both of these caused my DK2 to not display anything when Oculus Home is ...
Documentation for the 1.19.0 SDK indicates that there is a new Octilinear rendering extension available, which "implements NVIDIA's Lens Matched Shading". However, there are no details as to what exactly enabling this extension does. Lens matched sha...
I recently downloaded Herobound: Spirit Champion and have been enjoying playing through, fun experience. However, I've come across an issue that I can't seem to get around. Namely, once I finished the first three realms (Earth, Water, Air), when I en...
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