lazydodo
Honored Guest
since ‎03-29-2013
‎02-23-2021

User Statistics

  • 68 Posts
  • 0 Solutions
  • 0 Kudos given
  • 0 Kudos received

User Activity

Wanting to take a peek on why the framerate in the SDK samples was so low (37.5 in direct mode if i have aero enabled, solid 75 without) i fired up nvidia's nsight -> got unhappy and crashed. Ok .....tried the build in graphics diagnostics in visual ...
So those IR leds.... is there anyway to adjust the blinking pattern? I received my rift yesterday and love it but there's one massive annoyance with it (well two, but the judder has a topic of it's own already): The IR leds! they make things go wonky...
Having had my rift now for a few days time for some constructive feedback. I'll ignore the obvious improvements like a better screen and positional tracking. We all know it's needed, you know it's needed, no point in wasting time on that. Also don't ...
Just got my rift today, and wanted to see if there was anything that supported streetview. Luckily someone already had done the hard work and i bumped into this site:http://oculusstreetview.eu.pn/Thank you kind stranger whoever you are!All it needed ...
I was playing with the shader and wondered if it could be optimized.Lets start with the standard Shader float2 HmdWarp(float2 in01){ float2 theta = (in01 - LensCenter) * ScaleIn; // Scales to [-1, 1] float rSq= theta.x * theta.x + theta.y * theta.y; ...