Wanting to take a peek on why the framerate in the SDK samples was so
low (37.5 in direct mode if i have aero enabled, solid 75 without) i
fired up nvidia's nsight -> got unhappy and crashed. Ok .....tried the
build in graphics diagnostics in visual ...
So those IR leds.... is there anyway to adjust the blinking pattern? I
received my rift yesterday and love it but there's one massive annoyance
with it (well two, but the judder has a topic of it's own already): The
IR leds! they make things go wonky...
Having had my rift now for a few days time for some constructive
feedback. I'll ignore the obvious improvements like a better screen and
positional tracking. We all know it's needed, you know it's needed, no
point in wasting time on that. Also don't ...
Just got my rift today, and wanted to see if there was anything that
supported streetview. Luckily someone already had done the hard work and
i bumped into this site:http://oculusstreetview.eu.pn/Thank you kind
stranger whoever you are!All it needed ...
I was playing with the shader and wondered if it could be optimized.Lets
start with the standard Shader float2 HmdWarp(float2 in01){ float2 theta
= (in01 - LensCenter) * ScaleIn; // Scales to [-1, 1] float rSq= theta.x
* theta.x + theta.y * theta.y; ...
not sure how much going back to 0.3 would fix, ue4 shipped with sdk
0.3.3-pre.1 (with the vision tracking in a linkable library, no source)
but with couch-knights still being a pain to get running, i'm not sure
taking a step back would improve anythi...
"mungewell" wrote:That other USBID appears to be a camera from Etron
Technology.I used their drivers to get the image, can confirm they work
after you mess around with the .inf files a bit, naturally breaking
positional tracking until you restore the...
in the inf there's a second vid/pid pair (VID_1E4E&PID_0109) which
appears to be some kind of webcam, when using those drivers i was able
to get this out