As per the title: Is it possible to detect / get a callback when
headphones are connected / disconnected?Best thing I've found so far is
to build a tiny android lib myself, but if there's a native Oculus API
to do this that would keep things tidier.
Does anyone know hot to get the Unity _CameraDepthTexture working on
Go?I'm setting up the camera correctly
(GetComponent().depthTextureMode |= DepthTextureMode.Depth ) and
everything looks good on PC / in rift, but on go the depth texture
appears to...
Is there a step-by-step guide on how to get Visual Studio connecting to
a running Oculus Go Unity app?I can install / run / view the realtime
log with adb with no problem. Unity itself can see and connect to the
app in the profiler window, however,Vi...
(sorry for the double post, original topic was a discussion instead of a
question)VRC.PC.Audio.1 is our last remaining VRC, but I'm struggling to
find any info on how to set our project up to pass.We're using: Wwise
2017.2.0Unity Integration Bundle: ...
I'm trying to make sure our app is ready to go, but I'm not certain on
what exactly I can/should do to ensure we pass this VRC:Currently we
drop into our pause menu when the app loses focus, but it seems like
there's a bit more to be done:VRC.PC.Inpu...
OK, I'm back in the office and checked. Our pause function is
complicated, but essentially it boils down to:- Stop updating everything
(timescale 0 or whatever)- DISABLE cameras. (this is the important
one)The validator is checking for "app must not ...
I did! Although I can’t remember how. And I’m not at my machine right
now to check.it might have been as simple as setting the timescale to 0
and making sure everything respected that? I’ll check when I’m back in
he office on Monday and update this a...
Hi!Thanks for getting letting me know! I posted my "somehow it works
now" post before I saw yours, I guess all that needs to be done is to
update the Wwise x Oculus page with the up-to-date code from my post (or
whatever the recommended method is now...
Update:I re-tried the above snippet of code and it's working perfectly
now! No idea why it didn't work before..Hopefully this will help someone
else too : )