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I have searched the forums pretty extensively for a solution.We have a launch GearVR Note with Oculus home and all of the launch apps installed. BTW, Great job everyone!I'm trying to run a native app, however, whenever I plug the device into the head...
With the release of this public SDK, I would like to share learnings from developing the launch title, theBluVR, within Unity.* Be on, at least, Unity patch release 4.5.5p3.* From Oculus, keep on screen triangles under 50k and draw calls under 100. O...
I was investigating a couple small hitches that would occur in the middle of a particular scene..A combination of static batching and camera frustum clipping ended up being the culprit. We figured this out by moving all of our geometry into the cente...
We are fine tuning our audio mix and are experiencing some large differences between the volume of what we hear in editor verses what we hear on the D1 and S5.In a side by side headphone comparison of a single looping audio file, the volume is about ...
Unity 4.5.2 running on a Macbook Pro ..Yesterday, I integrated the SDK into our project. I completely rebuilt our camera setup using the new controller prefab.Things run good on device.However, in Editor, I'm getting a strange issue with the Right ca...