Thanks for providing feedback on "Polarity Ball Rubicon". I've been
working on this game since mid-2017 and am ready to receive early market
signal from fellow VR developers. It was released on October 18th, 2018,
and I'm interested in any and all fe...
I don't understand why my game is being tucked away in a hard-to-find
section, with a banner from Oculus distancing themselves from the
quality of it.I've gotten very positive feedback from players saying
some of the following:"Visually, it looks stu...
Everything about my game demo is ready to submit, but on the "About This
App" page, in the URL field, whenever I input ANY website whatsoever, I
get the following error.There was a problem with this request. We're
working on getting it fixed as soon ...
Ever since upgrading from Mobile SDK 4.6 to Oculus Utilities, my Trail
Renderers are behaving strangely.Instead of the trails being rendered in
3D space (and looking awesome) they now look flat and seem to be
rendered at a depth further away than eve...
I've just upgraded Unity to version 5.2.2p4, which is what Developer
Center recommends for use with the current versions of both the Mobile
SDK and Oculus Utilities.When I create a new Unity 3D project, then
import the Unity integration package or an...
Thank you for taking a look.Yes, the current version that's on the
Oculus Store is the current version. It's free, so there aren't any keys
needed to download it.Some helpful feedback I've received elsewhere has
shown me the following:The phrasing in...
Truthveyor said: I'm using Oculus Platform SDK 1.20.0. I had the same
problem, and I removed the following files from the Oculus Platform
SDK:OculusPlatform\Scripts\IMicrophone.csOculusPlatform\Scripts\LivestreamingMicrophoneStatus.csOculusPlatform\S...
I'm struggling with this at the moment. So in the three months since the
last person posted in this thread, I take it there hasn't been any
non-messy solution?