elect
Honored Guest
since ‎02-03-2014
‎02-23-2021

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As titled, is there a way to retrieve the fps in the OculusRoomTiny example other than merely counting time, frames and doing the division manually?I tried to do manually//------------------------------------------------------------------------------...
As titled, I tried to port the 0.4 RoomTiny example to Jogl and it is somehow working.https://github.com/elect86/JavaOculusRoomTiny/tree/master/src/roomTinySimplified38.pngI still have to fix:- lighting on non-texture geometry- flip it upside-down- t...
Sorry, I try to search but I did not find anything usefulWhere is the last firmware? I saw there is a 2.11v and I have 2.10The SDK does have no /Firmware directory or any other thing called firmware
I am trying to port the RoomTiny example to jogl (Opengl binding for Java)I dont know DirectX unfortunately, although it looks quite similar to OpenGL..My question is where the texture is binded to the context before the draw commandIn the RenderTiny...
Someone modified the wikihttps://developer.oculus.com/wiki/Main_PageCould you please restore it?