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Hi,I'm looking through the OVRPlayerController script to disable running with left Touch trigger.I managed to do it easily for Shift keys here, by changing moveInfluence from 2.0f to 1.0f:// Run!if (dpad_move || Input.GetKey(KeyCode.LeftShift) || Inp...
A short VR FPP fantasy game for move controllers, in which you can swordfight skeletons and cast spells by really speaking to the microphone.You can also shoot medieval guns and throw stuff around. It’s core is a small sandbox, where you can train yo...
Hi,In 2012 I started to make Dragon Documentary. This was my second game ever I tried to build only by myslef. I stopped working on it loong time ago, but now, I finally realized very clearly, that I'm never going to "drop everything for about two ye...
Hi,I see dark burnt colors in the DK2. For a split second, they are normal (like in viewport), and boom, they go darker. For me, it looks like everything goes darker when low persistance kicks in (it's just my guess, because in Unity 4, if low persis...
Hi,In Unity 4.6 and 5.0, when using linear color space, everything is very dark in Rift. It doesn't matter if it's deferred or forward rendering, DX11 or 9. Linear gives just super dark, burnt out image. It's the case for both 0.4.2 and 0.4.3 integra...
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