User Activity

The verification process for our organisation Robosaru Games is still in progress, but it seems from July 1st both our games (Reflext Unit 2 and Roll-A-Mech) have been completely removed from AppLab! Our understanding that new updates could not be pu...
I am trying to write some optional data to the leaderboard using Leaderboards.WriteEntryWithSupplementaryMetrice.g. Leaderboards.WriteEntryWithSupplementaryMetric("scoreboard", Score, ExtraInfo , null, true) But when I use GetEntries() to grab the sc...
When trying to use the Interactibe Tools Creator tools such as Ray Tool and FingerTipPokeTool in a scene where theOVRCameraRig is not at 0,0,0 and rotation is 0,0,0, the rools are offset (they do not respect the actual worldspace position of the play...
I am dynamically adjusting ViewportRenderScale on GO and Quest in Unity 2018.4 in late update. With the recent OVRPlugin update there is a clear flicker/shifted frame drop when changing the ViewportRenderScale at runtime which was not present previou...
I am working on a table based multiplayer game for RIFT and GO. I would like disable the syncing of Avatar Positions so that all Multiplayer Avatars are in a fixed position around the table - is this possible?