The verification process for our organisation Robosaru Games is still in
progress, but it seems from July 1st both our games (Reflext Unit 2 and
Roll-A-Mech) have been completely removed from AppLab! Our understanding
that new updates could not be pu...
I am trying to write some optional data to the leaderboard using
Leaderboards.WriteEntryWithSupplementaryMetrice.g.
Leaderboards.WriteEntryWithSupplementaryMetric("scoreboard", Score,
ExtraInfo , null, true) But when I use GetEntries() to grab the sc...
When trying to use the Interactibe Tools Creator tools such as Ray Tool
and FingerTipPokeTool in a scene where theOVRCameraRig is not at 0,0,0
and rotation is 0,0,0, the rools are offset (they do not respect the
actual worldspace position of the play...
I am dynamically adjusting ViewportRenderScale on GO and Quest in Unity
2018.4 in late update. With the recent OVRPlugin update there is a clear
flicker/shifted frame drop when changing the ViewportRenderScale at
runtime which was not present previou...
I am working on a table based multiplayer game for RIFT and GO. I would
like disable the syncing of Avatar Positions so that all Multiplayer
Avatars are in a fixed position around the table - is this possible?
I am guessing this is all due to the recent change on Meta side to
require verification for organisations. It was supposed to block
updates/new apps, but seems to have deleted/removed apps for orgs that
have not been verified from AppLab (including m...