Our users cannot redeem the Product Keys created from the developer
dashboard:
https://developer.oculus.com/manage/applications/[appid]/oculus-keys/
The previously working process was to visit page:
https://secure.oculus.com/redeem-code/ and enter th...
Carat positioning and text selection are working in Unity Editor but not
in Android .apk build.It seems no click or drag events from a UI pointer
inside the text field are registering. No indication of errors in the
device logs.This is the same for m...
Transparent objects that should appear in front of the hands getting
clipped. Trying to use TextMeshPro but same issue on any transparent
material. Saw it in Unity 5.6.4 have since upgraded to Unity 2017.3.1
same issue. Oculus Utilities/Avatar 1.24. ...
Updated to the latest Oculus Utilities for Unity 1.20, added
OVRManager.hasInputFocus check to disable hands, and am running with
command line parameter: -oculus-focus-aware as listed here:
https://developer.oculus.com/documentation/unity/latest/conc...
FYI we built a custom text input field component which works in our app:
https://www.oculus.com/experiences/quest/3916601848368970/However it's
inconvenient to support this custom component for different platforms
and it does not conform completely t...
FYI It seems there is a solution here:
https://forums.oculusvr.com/t5/PCVR-Development/Difference-between-Oculus-Link-and-PC-UI-interaction-in-VR/m-p/873548/highlight/true#M25276
Hello Jay,This isn't working for me either. I get the casting view from
first person only in the Unity sample SpectatorMode.The call
toOVRPlugin.Media.SetPlatformCameraMode(OVRPlugin.Media.PlatformCameraMode.Initialized);returns
true for success but ...
digibix said: Try this on the TextmeshPro object:Go to the Textmeshpro
script sectionClick on Extra Settings...(to open the extra options)On
the sorting layer row change the order to 10This worked too, after
changing the "Sorting Layer" from "Default...