Charlie_ata
Level 3
since ‎09-12-2016
‎02-23-2021

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  • 20 Posts
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Hi Oculus.I would like to get more details on your loudness recommendation. You ask to aim a target of -18Lufs for rift games; as most of the game on the market tend to stick to the audiovisual standart, -24Lufs, I wondering what are the reasons behi...
Hi Oculus team.When I'm using the OSP attenuation, the volume drop values are not sent to Wwise.The issue with that is the impossibility to use the virtualization to save some voices / ressources.The advance profiler of Wwise only show the current vo...
Hi Oculus team.First of all, thanks for your last update, I do like the new features you added into your audio engine.I experiment a bug due to the reflection engine.When an audio source is above attenuation range min with reflections enable, the beg...
Hi Oculus audio people.Since the update the Oculus Audio SDK 1.1.1 my engine pop an error: ovrAudio_SetAudioSourceRange: RangeMin must be < RangeMax!My settings in the plug-in and the mixer plug-in on the sources seems to be fine, I can't find where ...
Hi there.Is it possible to set more than one Oculus spatializer in a Wwise project?I try to set 2 instances of Oculus spatializer with different settings on 2 "audio bus", it seems to works but I have random results.It sound like the settings of one ...
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