.. and drop support for existing non-FB accounts
2023.https://twitter.com/oculus/status/1295769244894785538I thought I'd
start a developer discussion here, because I'm personally not amused.
There were some explicit promises of this scenario not happ...
Is there a way to change the sensitivity of the guardian boundaries on
Quest like you can with the Rift on PC? I find that the guardian
boundaries pop up waaaay more often, from longer distances, than they do
for me on the Rift. Pretty much every fas...
My Oculus Go arrived on Monday and I've been developing ever since. The
OVR Metrics Tool (v1.2) is indispensable to get a good performance
reading. However I can't seem to disable it properly. In the docs it
states you need to execute these commands ...
Hi, I'm trying to verify the viability of some designs, one of which
requires the user to interact with a smartwatch. I'm not too familiar
with smartwatch app development, but could an Oculus Go pair with a
smartwatch over bluetooth and communicate w...
Linear Crossing is a VR game about moving around using TRANSFORMS: neat
little pickups that rotate, translate or scale your vehicle. Goal of the
game is to AMASS WEALTH in the form of coins, by travelling through a
randomly generated frogger-style wo...
The thing is, 'fake' FB accounts are against the terms of service. What
if it gets suspended? Do we lose access to our dev environments / store
purchases?
v19 just dropped and it mentions that they fixed the performance
regression with the Rift S:
https://developer.oculus.com/downloads/package/unity-integration/I'll
try to confirm if my issue is fixed later tonight.
Look up the "Custom hands" prefabs in the Oculus Unity package. These
are simple skinned meshes with a basic animator and pose animations set
up, with support for separate index finger and thumb movement. You could
rework the scripts attached to them...