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I'm using Unity3D to develop an exhibition app for GearVR on the Galaxy S8.One issue we have ran into is that if the motion controller for the GearVR isn't used for a short period, it will go to sleep. When the controller is woken up again, the orien...
I'm trying to recenter the GearVR motion controller via code in my Unity3D game. I've tried called to OVRInput.RecenterController(), OVRInput.RecenterController(OVRInput.Controller.All), and InputTracking.Recenter(). None of these have worked, is thi...
So the company I work for is designing a VR game designed to be deployed in an amusement park setting. The app will not be deployed on the Oculus store, we will custom install it on the phones. We are using Samsung Galaxy S7's, and we have the abilit...
I just purchased the new controller for the GearVR that released a couple weeks back. In multiple places it claims it's a "motion tracking" controller, and there's a .position property from OVRInput, but the controller seems to only track rotational ...
I'm working in Unity3D on Windows 10 Anniversary Edition.Every time a new scene is loaded, the Oculus screen displays a large hourglass right on your nose. Is there any way to disable this? I'd like to handle the loading screen myself and the hourgla...
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