I'm using Unity3D to develop an exhibition app for GearVR on the Galaxy
S8.One issue we have ran into is that if the motion controller for the
GearVR isn't used for a short period, it will go to sleep. When the
controller is woken up again, the orien...
I'm trying to recenter the GearVR motion controller via code in my
Unity3D game. I've tried called to OVRInput.RecenterController(),
OVRInput.RecenterController(OVRInput.Controller.All), and
InputTracking.Recenter(). None of these have worked, is thi...
So the company I work for is designing a VR game designed to be deployed
in an amusement park setting. The app will not be deployed on the Oculus
store, we will custom install it on the phones. We are using Samsung
Galaxy S7's, and we have the abilit...
I just purchased the new controller for the GearVR that released a
couple weeks back. In multiple places it claims it's a "motion tracking"
controller, and there's a .position property from OVRInput, but the
controller seems to only track rotational ...
I'm working in Unity3D on Windows 10 Anniversary Edition.Every time a
new scene is loaded, the Oculus screen displays a large hourglass right
on your nose. Is there any way to disable this? I'd like to handle the
loading screen myself and the hourgla...
So this appears to only happen when the headset is removed, if the
GearVR headset is removed the controller goes to sleep after a short
period. I have my app set to continue running even when a user isn't
present, but sending commands to the controll...
imperativity said: @Anselm Hi, we received your developer ticket and
have responded with the below explanation of what is happening. I am
also posting this to the forums so that others can be aware of this
change in our mobile SDK.------------The fun...
Another update:While the OVRPlugin.RecenterTrackingOrigin() is returning
true, subsequent calls to OVRInput.GetControllerWasRecentered() returns
false, and OVRInput.GetControllerRecenterCount() returns 0. For some
reason OVRPlugin seems to think it's...