since ‎11-16-2018

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So we noticed today when we updated to Android 12L with OpenXR 1.7 & 1.8 for Unity it wont render anything with URP. It works without OpenXR plugin and only OVR plugin tho. Anyone here knows a workaround to get this to work?
So recently I noticed OpenXR added support for FOV and Display Refresh Rate so I started to invest some time into figuring out how to enable them and change values in runtime. So after a week of a full mental breakdown of not getting anything at all ...
We had some huge performance issue on new firmware update with our store apps. I would like to double check if someone else here got the same problem. Our 72fps apps running down to 8-40fps and spacewarp going crazy. Even our R&D apps running low aft...
We starting to get Death screen / blue screens after latest Oculus update on our computers at studio. Anyone else having problem with random blue screens when starting Oculus app or pressing "Play" button in Unity when using Oculus?
2019.1.8On our PC project everything works perfect, on our android version we only get hands but not upper body avatar.Anyone got a solutions for this error msg i get?
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