sayangel
Explorer
since ‎02-23-2014
‎01-16-2023

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  • 20 Posts
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We recently upgraded our project to Unity 5.6.4p2 from 5.6.1f1. We're noticing now when we toggle VRSettings.enabled from false to true the positional tracking gets really jumpy. Everything else in the scene is running at frame rate. Hands rendering ...
I'm trying to be able to leave and enter VR at runtime. I've noticed if I set VRsettings.enabled = true and then back to false MSAA is no longer applied.I've also noticed odd behavior from ImageEffects when entering and then exiting VR. It results in...
Has anybody successfully used Unity's occlusion culling?Having trouble and the behavior is in line with this: https://issuetracker.unity3d.com/issues/occlusion-culling-occlusion-visualization-results-change-after-restarting-the-editorAnybody have wor...
What do the auto update settings in the Android Oculus app do? I'd like to stop getting interrupted mid demo for Oculus updates, but would like some more clarity into what each setting does. Thanks!
i'm trying to debug some judder on GearVR and noticed that where it's prevalent I see the following log warning:WarpToScreen: Nothing to DrawThis is recent for me as I've started to experiment with unity 5.4. Prior to this I was on unity 4 and had no...
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