I made this a couple months ago and then got lost in other non-Rift
projects (the horror!). I had bigger plans, but I figured I might as
well release it. Hope you
enjoy!http://www.jerware.org/downloads/toob.zipFrom the README:Controls
pretty much req...
I imported the OculusUnityIntegration.unitypackage into my project, and
now when I hit play in the editor my console gets spammed with this red
error:EntryPointNotFoundException: OVR_UpdateOVRDevice.Update () (at
Assets/OVR/Scripts/OVRDevice.cs:267)A...
I'm dealing with a rather large outdoor terrain, and the "Tuscany"
skybox solution is far from perfect. If players travel far enough they
walk right up to the side of the box. I could connect the box to the
player, but then it clips the terrain in th...
I just wanted to share some shots of my game/toy/thing I've been working
on since receiving the Rift. It's a physics-based snow toobing
simulator, and at the moment is more of a ride than a game. It's a ton
of fun though. I found early on that physic...
"Carandiru" wrote:Well I just checked this today and positional tracking
is working here. I did the same thing blew up the screen then put the
rift on. Leaned forward, backward and side to side.Holding my head
still/upright, Could see the screen get ...
"Bloodlet" wrote:Positional tracking works fine for me. I often find
myself looking at a black screen on launch, look around to find the logo
behind me and have to re-center. Tracking is not subtle as I can
completely look away from the screen if I w...
Does positional tracking work for others? I can look in any direction
(and the motion is super smooth!), but positional tracking seems to be
disabled for me. I can stand up or move side to side and it isn't
reflected on screen, quite unlike the Oculu...
"jherico" wrote:I'd be wary about judging the level of judder in this
fashion. I tried flipping the image on my system and it appeared to
improve the situation at first glance. However, then I went into the SDK
and changed some values so that the tex...
"pakvr" wrote:ok I noticed that if i change my DK2 display to
portrait-flipped, i have no judder. but once i switch back to portrait
and run the demo again the judder happens. Unfortunately its not
playable in portrait-flipped of course since everyth...