Our application depends upon attaching objects to each avatars hands and
head. Unfortunately this means we can't use LoadUser() to update an
avatar's appearance if they changed it because there seems to be a bug
where the critical joint transforms ju...
UPDATE (01/05/2023)As of January 5th users are being loaded via the
Federated App Id but instead of missing their heads they now seem to be
missing their hair. It would be funny if our product launch was not
dependent on this getting fixed. UPDATE (0...
UPDATE (01/03/2023): As of January 3rd 2023, Loading avatars with
federated app ids simply doesn't work. Instead I get an error log saying
'Spec Request Failed'. UPDATE (12/22/2022): I've managed to narrow down
this issue to something to do with the ...
I think I've found a bug in the meta avatars sdk version 17.2. After
calling LoadUser() on an avatar entity that has already been loaded
before(which may happen if you'd want to update an avatar's look), the
transforms Joint Head, Joint LeftHandWrist...
Yes! Remove the LipSyncMicInput component from the gameObject. Now on
the component called OvrAvatarLipSyncContext set its Audio Source Type
to Audio Source instead of mic. Now just add an audio source to that
object and give it whatever clip you wan...
I think there might be a simpler way of doing this.Use
OvrAvatarEntity.RecordStreamData() to record yourself doing some
animations.Use OvrAvatarEntity.ApplyStreamData() to apply those same
animations onto your NPC character.