Bug in OVRPlatformToolEver since Oculus V13, the integration made a
change to OVRPlatformToolSettings.cs to move a lot of the data objects
that previous were stored in a scriptable object resource to
EditorPrefs. I welcome this - I don't like the ide...
Unity 2018.4.3f1 | Oculus Unity Integration 1.38Hi there,I'm just
posting this to identify a bug I spent a while trying to diagnose that
ate up my past week. I'm hoping that if anyone else has this issue, this
might help them, and that proper steps m...
Well, it looks like my Code tags got eaten in the message above. Sorry.
I'm going to post them as images. Command, now on another thread calls
genUploadCommand: This has a ton of calls to these Pref-based statics,
which will throw exception since the...
@Carolina_VR - the error object is behaving as expected. In the persons
code above, they are trying to log the error object as a string, when it
is in fact an object. It contains data like the Http code of the
failure, and a message you can use for l...
I don't think this has anything to do with Oculus. It's a matter of
using Unity. Have you tried simplifying the problem? Whenever I have
issues like this, it's usually something odd. So I boil it down to a
simple thing - can I get a... falling cube, ...
You're not the only one. We're doing Go/Go, Go/Quest, Quest/Quest
connectivity and it can be varied and random, sometimes, quick and
sometimes just taking forever for users to connect. I really hope that
the connectivity improves, because as it stand...