Overall the Oculus integration (for Unity) is powerful and has a bunch
of solid examples and so can be helpful and handy. The problem is the
new xr integration setup in latest unity versions which is clunky,
cumbersome and longwinded to use and parti...
I'm interested in the hand tracking, both for creating apps/games which
use the hand tracking alone, but then i also wondered about these:-will
one be able to use the hand tracking together with the controllers,
too?So like then one could maybe have ...
I saw there has been some news about some devs offering cross-buy for
free or not for different Rift and Quest games.As a developer i totally
understand if many devs just can't offer cross-buy for free, it is
really a bunch of work to add support for...
I tried several titles on the Oculus Quest at Oculus Connect and the
tracking worked very well, even for physical movement intense games.So i
am not worried about the tracking at all and i think a lot of people who
are worried about that right now wi...
This is not really a dev question, but since meanwhile i saw this
requested/asked for on many sites and also was asked for by several
friends who use the gear VR, i wanted to bring it up anyway:It would be
good if the settings menu's UI of the gear v...
ASTC is much better than ETC2 (better quality look at more efficient
compression), so yes, use ASTC.And yes, you have to use OpenglES3 right
now when using Unity as Vulkan deploy does not work in VR deploy yet and
is expected to work with 2019.3.Unti...
yeah, according to Unity Tech Vulkan does not work in VR right now and
they are pushing to get it going in U2019.3, see message by
daves:https://forum.unity.com/threads/cannot-build-vr-vulkan-support.652027/
regarding the filesize issue, a suggestion to the oculus fellas: i like
it that there is just the oculus integration which has all in it, so one
only has to download and use one package for all platforms, but i think
as it grows bigger maybe you coul...
yeah, you can check whether you need things from Oculus Integration in
your project or are fine with the older Oculus Utilities if you don't
and want smaller filesize automatically.If you want to use the Oculus
Integration (which could make sense sin...