Hi guys!My DK2 arrived today (one day after they said that it was in for
the next shipment :D)However, there are a few issues that I've noticed,
and was wondering if these are common, and in there are any
fixes.Firstly, the most obvious thing is a pr...
http://blog.gsmarena.com/future-smartphones-and-tablets-will-allow-you-to-feel-what-is-on-the-screen-thanks-to-this-new-touchscreen-technology-video/Imagine
this, but as a bodysuit instead of a smartphone screen. Being able to
physically feel texture...
Hey,I've been browsing the forums, and there are some really impressive
looking DIY projects and startups over the last few years (since Oculus
'resurrected' VR) focusing on solving the problem of human
interaction.However, With the DK2 release comin...
"owenwp" wrote:What you are describing is essentially a game engine not
a language, and there are plenty of them that are being optimized for
VR.That said, the need for realistic physics in VR is pretty high. I
noticed that my game using JBullet simp...
What VR could use is a dedicated hardware chipset designed &
specializing in physics simulations, in the same way as PhysX. This
would then have an API layer.