It's a path issue of some sort for sure, because the log shows
UnrealEditor opening the System32 version of the dbgeng.dll (which isn't
a full implementation) -> 'UnrealEditor.exe' (Win32): Loaded
'D:\EpicGames\UE_5.2\Engine\Binaries\ThirdParty\OpenX...
Yep, can now confirm that too. A workaround for now, rename the DbgHelp
folder within the Engine/Binaries/Thirdparty folder for the version of
the engine you're trying to work with. (I just added an underscore to
the end). Error is invoked in LibOVRR...
What's slightly confusing is, when you initially create the VR Template
project in 5.2 the error message doesn't come up. It's only when you
double-click the uproject (after closing) you start to get the error.
(so is possible to miss while testing).
UE5.3.2Meta Quest Link 63.0.0.216.361 (seems to be the version people
are reporting an issue with?)dbgeng.dll and dbghelp.dll are both
10.0.22621.2506 in system32 folder. The versions in the oculus-runtime
folder are,dbgeng.dll 10.0.17763.1dbghelp.dl...