UpdateSolution, per @imperativity, remove Unity Input mappings and use
OVRInput.Original issue (edited for clarity)Using Unity's Input system,
the primary and secondary thumbstick axis' have negative values and
ignore movement. In some cases the thum...
Hi @imperativity, @JianZ, I am struggling with this issue too. Here is
my scenario:1. I'm using a Quad OVROverlay for my UI which appears about
2-3 meters from the player.2. The player's OVRAvatar hand's appear
behind the UI.Does Oculus use OVROverla...